

Each voyage is sort of like deliberately filling up the board in Tetris, risking a game-over only to clear multiple lines in one fell swoop when you drop your catch off at the market. This touch of spatial puzzling lends Dredge's fishing expeditions their difficulty curve as much as the threats that roam the game's 19th century archipelago by night. Chunkier hauls like sharks form awkward, rectilinear Christmas trees of fins and jaws: cramming in more than one is always a challenge, but perhaps if you reshuffle your mackerels a bit, you'll magically make room. Smaller critters like the snailfish (which doesn't in fact implode here, despite the description) fill a couple of squares, and are easily plugged into gaps between your ship's engine or headlamps and the hull. It's a bloodless short-cutting of real-world commercial fish processing, where creatures are hacked up into tradeable morsels on the deck before they've even finished suffocating. In Dredge's case, they acquire right angles, each lush 2D fish illustration the core of a clump of blocks, which must be slotted into a cargo hold represented as an expandable grid. Availability: Out 30th March 2023 on PC ( Steam), PlayStation, Xbox and Nintendo Switch.Beautiful aquatic creatures become abominations, crushed and deformed by the vicious operating parameters of a reality they aren't built for. It's a fleeting reminder that being transported from abyss to surface is always a transformation.

Blending fishing with Gothic horror and Lovecraft is a fine hook, but Dredge is too defined by simple loot-and-upgrade rhythms to reel you in.Īmong the critters you'll draw from the deepest depths of direful fishing sim Dredge is the snailfish, an unhappy sea sausage which, as the game's encyclopaedia explains, starts to implode as it's reeled up into a tortuously low-pressure world.
